Karen Stanley – Environment Artist

I am a 3D environment artist currently at Ubisoft Massive I enjoy creating organic and hardsurface environment and props. I also like researching, investigating and implementing new pipelines and tools to aid in making assets and levels.

Engines

  • Cryengine
  • Unreal 4 & UDK
  • Marmoset Toolbag
  • Unity

Tools

  • Maya
  • Zbrush
  • Substance
  • Photoshop
  • Knald
  • Xnormal
  • World Machine

Pipeline

  • Perforce / SVN
  • Physically Based Texturing
  • High to Low Poly
 
 

Experience

Ubisoft Massive


April 2017 – Present – Environment Artist

Sony London

Sony London

October 2015 – April 2017 – Environment Artist

June 2014 – October 2015 -Junior Environment Artist

Playstation VR Worlds
https://www.playstation.com/en-gb/games/vr-worlds-ps4/

Rewind Fx

Rewind

May 2014 – June 2014 – Freelance Generalist

Lexus Nx Experience
http://rewindfx.com/project/lexus-nx-experience/



Awards and Achievements


Education

University of Hertfordshire (UH Animation) – BA(hons) in Games Art

Achieved First Class BA (with honours) in Games Art

September 2011 – May 2014

UH Animation
http://uhanimation.co.uk/